# 2. Problem Recognition and Market Background

<figure><img src="https://707649508-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGcLYARlqDc3ytqX2mvPJ%2Fuploads%2F8m7podbndlT0DVHv1StM%2Fimg_3.png?alt=media&#x26;token=4d852627-2417-4700-aa90-36a20f26b1f7" alt=""><figcaption></figcaption></figure>

* [2.1 Structural Challenges in the Entertainment Industry](https://docs.global-entertainment-token.org/2.-problem-recognition-and-market-background/2.1-structural-challenges-in-the-entertainment-industry)
* [2.2 Limitations of Centralized Platforms](https://docs.global-entertainment-token.org/2.-problem-recognition-and-market-background/2.2-limitations-of-centralized-platforms)
* [2.3 The New Possibilities of Web3](https://docs.global-entertainment-token.org/2.-problem-recognition-and-market-background/2.3-the-new-possibilities-of-web3)
* [2.4 The rise of the RWA and the Need for Connectivity](https://docs.global-entertainment-token.org/2.-problem-recognition-and-market-background/2.4-the-rise-of-the-rwa-and-the-need-for-connectivity)
* [2.5 Strategic Positioning: The intersection of Web3 x Entertainment x RWA](https://docs.global-entertainment-token.org/2.-problem-recognition-and-market-background/2.5-strategic-positioning-the-intersection-of-web3-x-entertainment-x-rwa)
