# 8. Use Cases and Deployment Scenarios

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GET offers a new participatory entertainment experience, bridging real and virtual domains across music, film, events, sports, gaming, and more.

This chapter illustrates specific use cases and deployment models for various stakeholders.

* [8.1 Potential Users and Benefits of Implementation](https://docs.global-entertainment-token.org/8.-use-cases-and-deployment-scenarios/8.1-potential-users-and-benefits-of-implementation)
* [8.2 Development of use cases by entertainment genre](https://docs.global-entertainment-token.org/8.-use-cases-and-deployment-scenarios/8.2-development-of-use-cases-by-entertainment-genre)
* [8.3 Implementation process: deployment model for companies and organizations](https://docs.global-entertainment-token.org/8.-use-cases-and-deployment-scenarios/8.3-implementation-process-deployment-model-for-companies-and-organizations)
* [8.4 Key Considerations for Use Case Design](https://docs.global-entertainment-token.org/8.-use-cases-and-deployment-scenarios/8.4-key-considerations-for-use-case-design)
* [8.5 Vision of Medium- and Long-term Implementation Scenarios](https://docs.global-entertainment-token.org/8.-use-cases-and-deployment-scenarios/8.5-vision-of-medium-and-long-term-implementation-scenarios)
