GET offers a new participatory entertainment experience, bridging real and virtual domains across music, film, events, sports, gaming, and more.
This chapter illustrates specific use cases and deployment models for various stakeholders.
8.1 Potential Users and Benefits of Implementation
8.2 Development of use cases by entertainment genre
8.3 Implementation process: deployment model for companies and organizations
8.4 Key Considerations for Use Case Design
8.5 Vision of Medium- and Long-term Implementation Scenarios
Last updated 9 months ago