# 8. Use Cases and Deployment Scenarios

<figure><img src="/files/ZOC0uqvB369FewJuit2K" alt=""><figcaption></figcaption></figure>

GET offers a new participatory entertainment experience, bridging real and virtual domains across music, film, events, sports, gaming, and more.

This chapter illustrates specific use cases and deployment models for various stakeholders.

* [8.1 Potential Users and Benefits of Implementation](/8.-use-cases-and-deployment-scenarios/8.1-potential-users-and-benefits-of-implementation.md)
* [8.2 Development of use cases by entertainment genre](/8.-use-cases-and-deployment-scenarios/8.2-development-of-use-cases-by-entertainment-genre.md)
* [8.3 Implementation process: deployment model for companies and organizations](/8.-use-cases-and-deployment-scenarios/8.3-implementation-process-deployment-model-for-companies-and-organizations.md)
* [8.4 Key Considerations for Use Case Design](/8.-use-cases-and-deployment-scenarios/8.4-key-considerations-for-use-case-design.md)
* [8.5 Vision of Medium- and Long-term Implementation Scenarios](/8.-use-cases-and-deployment-scenarios/8.5-vision-of-medium-and-long-term-implementation-scenarios.md)


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