# 2. 課題認識と市場背景

<figure><img src="/files/80oDB5EdlCuth3W3jckx" alt=""><figcaption></figcaption></figure>

* [2.1 エンターテイメント業界が抱える構造的な課題](/ja/2-to/21-entteimentogaeruna.md)
* [2.2 中央集権プラットフォームの限界](/ja/2-to/22-purattofmuno.md)
* [2.3 Web3がもたらす新たな可能性](/ja/2-to/23-web3gamotarasutana.md)
* [2.4 RWA（実物資産）領域の成長と接続性の必要性](/ja/2-to/24-rwanotono.md)
* [2.5 GETが立つポジション：Web3 × エンターテイメント × RWAの交差点](/ja/2-to/25-getgatsupojishonweb3-entteimento-rwano.md)


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