Global Entertainment Token
[ENG]【$GET】 White Paper 3.0
[ENG]【$GET】 White Paper 3.0
  • White Paper Ver. 3.0
  • 1. Executive Summary
  • 2. Problem Recognition and Market Background
    • 2.1 Structural Challenges in the Entertainment Industry
    • 2.2 Limitations of Centralized Platforms
    • 2.3 The New Possibilities of Web3
    • 2.4 The rise of the RWA and the Need for Connectivity
    • 2.5 Strategic Positioning: The intersection of Web3 x Entertainment x RWA
  • 3. Market Trends and Strategic Positioning
    • 3.1 Global Market Expansion and Industry Structure Transformation
    • 3.2 Market Overview and Growth Trends by Sector
    • 3.3 Future Outlook: Web3 Entertainment Directions
  • 4. Product Organization and Ecosystem Design
    • 4.1 GET Platform
    • 4.2 GET Wallet
    • 4.3 GET Pay
    • 4.4 NFT/RWA Marketplace
    • 4.5 Governance Voting System
    • 4.6 GET City (Metaverse Concept) [Under Development]
    • 4.7 Integration Among Products
  • 5. Token and Point Design
    • 5.1 Concept: The Three-Layered Structure
    • 5.2 Role of each asset and use cases
    • 5.3 Overall design image of 3-layer structure
    • 5.4 Advantages of the 3-layer structure design
  • 6. Web3 Design Philosophy and UX Design
    • 6.1 Adopted Blockchain and “Web3-unaware” Design Philosophy
    • 6.2 UX Significance of Three-Tier Asset Design
    • 6.3 Integrated UX: End-to-End User Journey
    • 6.4 Summary of Design Philosophy: The Answer to “Web 2.9”
  • 7. Technology Architecture and Scalability
    • 7.1 Overall System Structure and 3-Layer Structure
    • 7.2 Why Cardano?
    • 7.3 “Web3-unaware design philosophy” for non-engineers
    • 7.4 Application and Scope of Smart Contracts
    • 7.5 Security and design policy of the token and payment structure
    • 7.6 Security and Scalability DesignSecurity aspects:
    • 7.7 Scalability and External Connectivity Concepts
  • 8. Use Cases and Deployment Scenarios
    • 8.1 Potential Users and Benefits of Implementation
    • 8.2 Development of use cases by entertainment genre
    • 8.3 Implementation process: deployment model for companies and organizations
    • 8.4 Key Considerations for Use Case Design
    • 8.5 Vision of Medium- and Long-term Implementation Scenarios
  • 9. Development and Deployment Roadmap
    • 9.1 Phase 1 (~March 2025) | Infrastructure Development and Launch
    • 9.2 Phase 2 (~September 2025)|Ecosystem building and initial market entry
    • 9.3 Phase 3 (~March 2026)|Use Case Expansion and Establishment of DAO Operations
    • 9.4 Phase 4 (~March 2027)|Global Expansion of Co-Created Economic Sphere
    • 9.5 Future Strategic Expansion Initiative (after April 2027)
    • 9.6 Basic Principles of Roadmap Design
  • 10. Token Allocation and Economic Design (Tokenomics)
    • 10.1 Token Design Philosophy: Single Token with Multi-Role Functionality
    • 10.2 Token Specifications and Issuance Design
    • 10.3 Initial Token Allocation and Release Schedule
    • 10.4 Token Circulation and Use Case Design
    • 10.5 Distribution and Supply Optimization
    • 10.6 Scarcity control through Burn
    • 10.7 Liquidity and Market Stability Strategy
  • 11. Risk Factors
    • 11.1 Technical Risks and Response Policies
    • 11.2 Market Risks and Token Price Fluctuations
    • 11.3 Risks Related to Regulatory and Legal Systems
    • 11.4 Risks arising from user behavior
    • 11.5 Brand and Credibility Risks
    • 11.6 Risk Management and Operational Structure
    • 11.7 Continuous Review and Evolution
  • 12. GET Basic Information
  • 13. Disclaimer
    • 13.1 Legal Disclaimer
    • 13.2 Market Risk and Token Value Fluctuations
    • 13.3 Technical Risks
    • 13.4 Regulatory Risk
    • 13.5 Project Changes and Development Risk
    • 13.6 Changes to Disclaimers
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  1. 4. Product Organization and Ecosystem Design

4.6 GET City (Metaverse Concept) [Under Development]

Previous4.5 Governance Voting SystemNext4.7 Integration Among Products

Last updated 7 days ago

GET City is a conceptual next-generation metaverse where real and virtual worlds converge. The land, facilities, and experiences are managed by tokens, providing a space where token holders can contribute both economically and culturally.

Components (planned):

  • Virtual live venues, cinemas, exhibition spaces

  • Tokenized land and building ownership models

  • Voting/payment/staking via GET tokens

  • Collaboration with real-world event (enabling two-way experiences)