3-3. Long-term goals (3-5 years)
Last updated
Last updated
GET will establish itself as a global payment method in the entertainment industry and create a digital ecosystem directly connecting fans and creators. The entertainment industry will utilize tokens to ensure efficient and transparent support for projects and creators.
Establish tokens as a global payment method: Tokens are being positioned as a common currency for the entire entertainment industry, enabling their use across various entertainment fields, including music, movies, games, and live events.
Fan-driven ecosystem expansion: The ecosystem’s expansion is being promoted by enabling fans to engage directly with creators, regularly hosting hackathons and conferences.
Tokens are integrated with entertainment experiences in the metaverse, utilizing them for concerts, events, and games in the virtual space. This enables entertainment experiences that transcend physical constraints and expands the token economy.
In-metaverse events: Live music concerts, movie premieres, and gaming events are being developed in virtual space using tokens, offering fans a new form of entertainment that can be real-time experiences.
Trading of virtual goods: Virtual items, avatars, and NFTs usable in the metaverse are being traded with tokens, stimulating economic activity within the virtual space.